"क्रिकेट सांख्यिकी" च्या विविध आवृत्यांमधील फरक

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ओळ ४२:
संगणकांच्या उपलब्धतेमुळे आता क्रिकेटमधील सांख्यिकीचे मोठ्या प्रमाणावरील विश्लेषण सुरू झाले आहे.
 
==गतिशील आणि आलेखीय सांख्यिकी==
==Dynamic and graphical statistics==
 
क्रिकेट सामन्यांची दूरचित्रप्रक्षेपणे होत असल्याने दर्शकांना सुखद वाटेल अशा प्रकारे सांख्यिकीय माहिती मांडण्याचे प्रयत्न प्रक्षेपकांकडून होतात. यात द्विमितीय व त्रिमितीय प्रतिमांमधून खेळाडूने मारलेल्या फटक्यांच्या दिशांचा आणि अंतरांचा तपशील मांडणाऱ्या ''वॅगन-व्हील'' सारख्या बाबींचा समावेश होतो.
The advent of saturation [[television]] coverage of professional cricket has provided an impetus to develop new and interesting forms of presenting statistical data to viewers. Television networks have thus invented several new ways of presenting statistics.
 
These include displaying two-dimensional and even three-dimensional plots of shot directions and distances on an overhead view of a cricket field, commonly referred to as a '''Wagon-Wheel'''[http://content-uk.cricinfo.com/ausveng/content/image/272961.html]. Other forms include graphs of run scoring and wicket taking numbers plotted against time or balls bowled over a career or within a match. These graphics can be changed dynamically through a computer controlled back-end, as statistics evolve during a game. Commonly used graphics, especially during a limited-over match, are a '''worm graph'''[http://www.cricketgames.com/games/commercial/akgic/index.htm], called so, for the worm-like appearance of the teams' score progression as the overs progress; and; a '''Manhattan Chart'''[http://content-uk.cricinfo.com/ci/content/story/233041.html], called so, for its resemblance to the [[Manhattan]] skyline.
 
==See also==